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With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.
"The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route or get additional Destination Tickets", says Ticket to Ride author, Alan R. Moon. "The tension comes from being forced to balance greed – adding more cards to your hand; and fear – losing a critical route to a competitor."
Ticket to Ride continues in the tradition of Days of Wonder's big format board games featuring high-quality illustrations and components including: an oversize board map of North America, 225 custom-molded train cars, 144 illustrated cards, and wooden scoring markers.
Since its introduction and numerous subsequent awards, Ticket to Ride has become the BoardGameGeek epitome of a "gateway game" -- simple enough to be taught in a few minutes, and with enough action and tension to keep new players involved and in the game for the duration.
Awards
Winner of the 2004 Spiel des Jahres.
2004 Meeples' Choice Award
2005 Årets Spel Best Family Game.
2005 Nominert til Årets Familiespill - Nominated for Family Game of the Year Norway
2005 Vuoden Perhepeli
2006 Hra roku
Ticket to Ride - USA 1910 is a card expansion for the original Ticket to Ride boardgame, winner of the 2004 Spiel des Jahres. It contains 181 large format cards (the same size as Ticket to Ride: Europe and Ticket to Ride: Märklin Edition), including: 35 brand new Destination Tickets, a GlobeTrotter bonus card for completing the most tickets, and a complete replacement deck of all the cards from the original game deck.
Also included is a rulebook from legendary game designer Alan R. Moon that gives you three different ways to play the game:
- The 1910 Rules - The year has changed, and competition over the rail network of North America is tighter than ever. Play Ticket to Ride a whole new way, using only the new Destination Tickets;
- The Big Cities Rules - For an even more cutthroat game; circle the wagons around the game's biggest cities only - in this variant, all destination tickets start and end in a major metropolis well known to everyone;
- The Mega Game, featuring all of the game's tickets.
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